More terrain work tryin to hit between realism and stylized. All done in Maya and Zbrush. All textures created in substance and rendered in arnold.
AN2 airplane model created in #maya and mapped using #PBR material created in #Substance painter.
Built in Maya and textured in Substance using PBR shaders.
CAD tropologized in #Maya to clean quads and rendered in #Keyshot
3d model of a Oscorp container modeled in Solidworks
Radial engine for fun. Modeled in #Maya, and textured using #PBR materials in #Substrance and rendered in #Arnold
Marketing image doe for the Geochron company for web and print promotion.
3d model done in maya of a forklift
ww2 miliraty rifle modeled in Maya with PBR shaders done in Substance Painter.
Concept art of a levitation race car done in Copic markers
3d visualization of a future product done for marketing purposes for Fitech.